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Demonstrate the using from most of the new features . A:M forces,breakable explodeobject,joints Projectfile |
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Static with action (the actor) and breakable explodeobject , using the extented materialsystem (defines the settings from each simulationobject to each other , like the real world) Projectfile |
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The troll project Projectfile |
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Blowing in the wind two A:M forces with expressions controlling the leafs Projectfile |
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demonstrate using the "Newton_" groups in the right way (for the ring) , have a look into chain_sim.prj to see how I have assigned the groups to the ring and the resulting collision hulls (shull_ring) Projectfile |
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a craddle , based only on physic , no joints are used (thatswhy the energy is fast loss in this example), only for demonstratiing the ability to do this , normaly I suggest to use joints in such a case Projectfile |
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the chains in this example are very small, thatswhy the chor propertie "Scale world up" set to "On" is needed , to prevent the chains from breaking Projectfile |
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the left sphere is a "Dynamic Breakable Explodeobject", the right a "Dynamic Explodeobject" Projectfile |
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demonstrate the additional movement for "Dynamic Objects" before you can simulate this project, make a "Bake action" for the sphere , only a keyframed action is usable for this Projectfile |
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thom as a "Static with Action" and some pieces, they should not stay on this place .. Projectfile |
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a example for using the freeze feature Projectfile |
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the wing project Projectfile |
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a example for the Static Fluidsurface Projectfile |
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another fluid example, how to make the boat stable in the fluid , you can found here Projectfile |
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Air simulated with Static Fluidsurface Projectfile |
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sample for using different density on groups at compound convex hull objects red group has a density from 1, green group a density from 2 Projectfile |
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Fixed joint between Dynamic Object and Nullobject Projectfile |
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Breakabel joint between Dynamic Object and Static Object Projectfile |
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differences between "High velocity object" set to Off (default) and On for a dynamic object with very (very,very :-)) high initialvelocity, the movie is in slowmotion (600fps for rendering) Projectfile |
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this movie demonstrate the differences,whenr using the "Resolution for Static with Action" propertie with different values |