the Subdivison property


I think it needs a bit extra explainment . In most cases you can let it on the default value or lower it to 1 , only for special cases you need 16 or variable , such a specialcase is the chain example . And be sure that you don't use the variable setting in conjuction with the Tugboat (or other high patch count models) and Fluidsurfaces , the simulation crash than because of too high polygoncount .
collision hull setting for the propertie remarks
original nothing , thats the original model :-) 860 patches
ST_1 1 1024 vertexes
time for creating the collision hull 0.125 seconds
ST_4 4 3749 vertexes
time for creating the collision hull 0.172 seconds
ST_16 16 14359 vertexes
time for creating the collision hull 0.546 seconds
ST_VARIABLE Variable 97575 vertexes
time for creating the collision hull 36.344 seconds (!)
What you see is, that the hull is in general the same (also the volume) (look also in this Projectfile) , only the resolution is higher , but the time and the vertexcount will growth when you use higher settings .

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